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Old 11-26-2013, 04:44 PM   #1
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Default Cybernetic Reboot

Some new support for an old favorite came out recently. I think they give Cyber Dragon a great boost, but im still having trouble getting the deck fast and consistent. Here is my take on it so far.

Monsters: 20
Cyber Eltanin
Cyber Dragon x3
Cyber Dragon Drei x3
Cyber Dragon Zwei x2
Shining Angel x2
Proto-Cyber Dragon x2
The Light - Hex-Sealed Fusion x2
Cyber Dragon Core x2
Cyber Valley x2

Spells: 14
Overload Fusion
Polymerization x2
Power Bond
Evolution Burst x2
Dark Hole
Iron Call x2
Cyber Repair Plant x2
Limiter Removal
Cybernetic Fusion Support
Machina Armored Unit

Traps: 6
Lumenize (was Cybernetic Hidden Technology but it literally doesnt work on devpro)
Royal Decree x3
Cyber Network x2

Extra Deck: 15
Cyber End Dragon x2
Chimeratech Overdragon
Cyber Twin Dragon x3
Chimeratech Fortress Dragon x2
Heavy Machinery King Doboku Zaku
Wind-Up Arsenal Zenmaioh
Tiras, Keeper of Genesis
Ardreus, Keeper of Armageddon
Constellar Pleiades
Cyber Dragon Nova x2

I think i need to take out the Royal Decrees, maybe for trap stuns or something as the decrees are easy to get rid of and mess with Network.

There are some great cards in here, but like i said its not as consistent as i want it yet. Cyber Dragon Core despite low atk can add Cyber Network, Cybernetic Fusion Support or Cyber Repair Plant to my hand. I like to open by summoning it and getting Cyber Network to my hand, setting it and activating it during the opponents turn. It activates, banishing a Cyber Dragon from my deck. Then when my opponent destroys Core, i can banish it from my grave to Special a monster and banish another with cyber network. (btw Network summons ALL removed light machines not just those removed by its effect). So its very easy to banish 5 monsters by the time Network destroys itself. I dont even have to activate network, if i have alot of monsters already banished by Elatin or Overload Fusion, i can just let my opponent destroy it face down. And as you can imagine you can go into some pretty crazy plays off of this.

Cyber Repair Plant can add any light machine to my hand so i usually go for a Cyber Dragon to SS, a Drei if i already control a Cyber Dragon, or Cyber Eltanin if i need to take out some monsters. I guess Repair Plants second effect can be used with Core to SS any monster from the grave, i havent used it yet though.

You might think Cybernetic Fusion Support is a bad choice, but it saved me a couple of times now by turning a late game dead draw of poly or power bond with no monsters available to me, into a winning move.

My trade thread:
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